Shutter aiming at an object to take a picture

Shutter takes photos to shift perspectives

Puzzle games that have a shift in perspective and the way you look at the world often peaks my interest. Shutter is an adventure puzzle game, that feels similar to Superliminal, but with a bit more mystery and creepy-ness to the narration itself. When you start the game, you are just starting your new job at a research center called L.I.E.

This facility actually feels extremely empty. There aren’t other people walking around, there aren’t voices, it’s not like other offices that I have ever seen. Regardless, a job is a job, and once you have had your belongings scanned and are given your own experimental camera, it’s time to start exploring.

This camera in Shutter is where the majority of the puzzle solving takes place. You will be taking pictures of blue objects specifically. When you take a picture of a blue object, it actually gets removed from the room and trapped into the picture. This can open up new paths or be used in the future. You can use the picture to place the object back down, for example, and the object size may have changed depending on how close or far away you were from the object when you took the picture.

This perspective aspect in Shutter is your main way of getting to higher places, putting heavy objects on buttons (which shows how much more weight needs to be placed on using lights) and more. Often, you may need to re-take pictures of objects you have captured, to ensure they are the right size for whatever task you need. As you explore around the facility in the game, there are a lot of hints as to what is going on in this place; from the strange notes about not trusting THEM to the schematics that show what you are using, this place is far more than it seems. Shutter is a very interesting game, that feels really polished and well thought out.

Shutter is a free game, out on

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